TNG 2.6 BETA 2 Version Changelog


Change Log since 2.5.6
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All asteroid fields have been redone, they now bounce off, but some big ones will knock you around
Cap ships can now fly through asteroid fields, don't go to fast though
All cap ships now have warp drives so they do not need to use tradelanes
Fixed crashing with falkland base and freeport 9
Removed faction errors in liberty, bretonia, kusari, and rheinland systems
Fixed problem with cap ships getting caught in some bases
Fixed loadouts on a number of ships
Fixed some solar related problems
Fixed problem with ships shaking
You can now go in full reverse
Cap ships can now equip upgrades on mine and countermeasure
Changed mass on cap ships, increased
Fixed hardpoint problems with rheinland gunboat and cruiser
Fixed hardpoint problems with bretonia and kusari cruisers
Removed more server console errors
Increased jump range on jumpholes
Fixed problem with battlestations
Decreased faction gain due to exploitation
Reduced some loot drops, slightly
Gunboats, cruisers, and battleships all go 200 now
Fixed house cap ship infocards
Collisions are alot more deadly
Fixed SP mission 7



Change Log since 2.1
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Fixed Megellan
Fixed pilot problems on NPC's
Fixed problem with beam weapons
Fixed NPC loadouts
Fixed some SP issues
Got rid of more console errors
Greatly reduced loot drops due to mass request
Destroy loot on missions will decay in 10 seconds
Fixed a few ship infocards
Reduced mission payouts by mass request
Fixed rutarian hardpoints
Fixed nightshade problems
Players start neutral to many factions (new nations excluded), Done by popular request **
Fixed ships loadouts, was causing crashing in fringe
Fixed a problem with some commodities not bieng buyable
NPC's now look for commodities, watch yourself now
You must now have faction to buy commodities (.4 in house areas, .6 nexus / fringe, .8 new nations)
"Fixed" Dexter Hovis, you wont have any more problems beating him.
Use god mode for mission 4
Changed Crusant to Corisant
Changed Degabah Base to just Degabah
Removed station mission exploit
Super cannnons (lv 10) are now useable on battlestations
Fixed mission drops which was causing crashing
Fixed NPC cap ships reference problem, no more console error
Fixed several minor errors in many systems
Added more storyline to the MP portion, check planet descriptions....
GREATLY reduced tradelane damage
MOVED VOID ENTRANCE OUT OF ROID FIELD
MOVED RUTAR ENTRANCE OUT OF ROID FIELD
MOVED SHADOW ENTRANCE TO OMEGA 11
Changed ammo cap to 1000
Increased torpedo radius to 750
Increased tradelane shield to 100K
Fixed capital ship "Bouncing problem", you will find your ship much more stable.
Fixed mass on ALL ships.  On some ships this reduced manuverability.
Fixed NPC trains, they now use a shield and have new loadout
Fixed lib cruise turrets not showing up
Fixed a few hard point problems on various caps
Fixed firing range on battlestations, it is now 360
Small battlestation now has 2 torpedos
Medium battlestation now has 6 turrets
Large battlestion now has 8 turrets
Fixed many sp issues, thanks doug for helping
Updated the Manual
Updated the EULA
Changed faction buying requirements, it is now as followed: **
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Narn / Centari - 70%		**
Sol / Brakiri - 75%		**
Minbari - 80%			**
Vorlon / Shadow - 85%		**
Ancient / Rutar - 89%		**
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** BE AWARE, BECAUSE YOU START NEUTRAL TO ALMOST ALL FACTIONS IT WILL BE VERY HARD TO GET MISSIONS
AT SOME BASES BECAUSE YOU NEED POSITIVE FACTION TO GET MISSIONS.  IN THIS CASE KILL SOME
GOOD / BAD GUY AND RAISE YOUR REP A BIT.